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motion 4 user manual
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copyright © 2009 apple inc all rights reserved your rights to the software are governed by the accompanying software license agreement the owner or authorized user of a valid copy of final cut studio software may reproduce this publication for the purpose of learning to use such software no part of this publication may be reproduced or transmitted for commercial purposes such as selling copies of this publication or for providing paid for support services the apple logo is a trademark of apple inc registered in the u.s and other countries use of the keyboard apple logo shift-option-k for commercial purposes without the prior written consent of apple may constitute trademark infringement and unfair competition in violation of federal and state laws every effort has been made to ensure that the information in this manual is accurate apple is not responsible for printing or clerical errors note because apple frequently releases new versions and updates to its system software applications and internet sites images shown in this manual may be slightly different from what you see on your screen apple 1 infinite loop cupertino ca 95014 408-996-1010 www.apple.com apple the apple logo apple cinema display apple tv dvd studio pro final cut final cut pro final cut studio firewire garageband inkwell iphoto ipod itunes logic mac macintosh mac os macbook pages pixlet quicktime shake soundtrack and truetype are trademarks of apple inc registered in the u.s and other countries finder geneva iphone multi-touch and spotlight are trademarks of apple inc itunes store is a service mark of apple inc registered in the u.s and other countries mobileme is a service mark of apple inc adobe the adobe logo acrobat the acrobat logo distiller postscript and the postscript logo are trademarks or registered trademarks of adobe systems incorporated in the u.s and/or other countries java and all java-based trademarks and logos are trademarks or registered trademarks of sun microsystems inc in the u.s and other countries primatte is a registered trademark of imagica corp the youtube logo is a trademark of google inc some images in this manual were acquired from getty images inc all rights reserved some images in this manual were provided courtesy of national geographic television and film library openexr copyright 2002 industrial light magic a division of lucas digital ltd llc all rights reserved redistribution and use in source and binary forms with or without modification are permitted provided that the following conditions are met redistributions of source code must retain the above copyright notice this list of conditions and the following disclaimer redistributions in binary form must reproduce the above copyright notice this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution neither the name of industrial light magic nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission this software is provided by the copyright holders and contributors as is and any express or implied warranties including but not limited to the implied warranties of merchantability and fitness for a particular purpose are disclaimed in no event shall the copyright owner or contributors be liable for any direct indirect incidental special exemplary or consequential damages including but not limited to procurement of substitute goods or services loss of use data or profits or business interruption however caused and on any theory of liability whether in contract strict liability or tort including negligence or otherwise arising in any way out of the use of this software even if advised of the possibility of such damage other company and product names mentioned herein are trademarks of their respective companies mention of third-party products is for informational purposes only and constitutes neither an endorsement nor a recommendation apple assumes no responsibility with regard to the performance or use of these products.
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contents preface 13 13 14 14 15 15 17 18 21 22 23 44 53 84 101 128 134 137 138 138 139 140 141 141 141 142 143 146 156 158 160 welcome to motion about motion about the motion documentation additional resources about motion and motion graphics general motion graphics tools tools and techniques specific to the motion application about motion projects the motion interface workspace overview utility window toolbar canvas project pane timing pane window arrangements hud user interface controls toolbar controls slider controls coordinate controls dial value field activation checkbox menus source well color controls gradient controls mini-curve editor generic inspector controls rasterization indicator chapter 1 chapter 2 chapter 3 3
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chapter 4 161 161 162 164 166 168 171 171 177 179 181 182 184 186 189 191 193 195 197 202 205 205 219 226 232 243 248 251 252 253 259 264 280 289 290 291 293 296 312 motion menus application menu file menu edit menu mark menu object menu favorites menu view menu window menu help menu preferences general pane appearance pane project pane cache pane canvas pane 3d pane output pane presets pane gestures pane creating and managing projects creating new projects managing projects browsing media files in motion file types supported by motion adding media to your project managing layers in your project deleting objects from a project exchanging media in a project object media tab parameters using media in the library organizing groups and layers in motion customizing and creating new templates basic compositing compositing workflow group and layer order transforming objects and layers 2d transform tools adjusting object properties in the inspector chapter 5 chapter 6 chapter 7 4 contents
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317 319 343 345 349 chapter 8 351 352 354 361 365 370 386 393 399 399 403 404 415 417 423 431 434 437 460 489 494 522 522 535 536 539 541 545 546 549 551 552 553 558 566 making clone layers editing opacity and blending parameters drop shadows retiming expose commands using the timeline about the timeline timeline layers list adding objects to the timeline layers list adding objects to the track area editing objects in the timeline working in the ruler adding markers using behaviors behavior concepts browsing for behaviors applying and removing behaviors modifying behaviors working with behaviors changing the timing of behaviors animating behavior parameters saving and sharing custom behaviors basic motion behaviors parameter behaviors retiming behaviors simulation behaviors additional behaviors behavior examples keyframes and curves what is keyframing using the record button applying movement to a clip animating filters animating behaviors animation menu the reset button animating in the timeline modifying keyframes in the timeline animating in the keyframe editor filtering the parameter list chapter 9 chapter 10 contents 5
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573 581 591 593 595 chapter 11 601 602 603 605 623 625 628 649 653 654 655 655 664 665 666 668 672 680 684 689 692 722 724 725 727 733 748 750 751 753 754 755 756 768 769 modifying keyframes modifying curves mini-curve editor animating on the fly keyframe thinning working with particles about particle systems anatomy of a particle system using particle systems creating graphics and animations for particle systems the difference between emitter and particle cell parameters emitter and cell parameters animating objects in particle systems viewing animated emitter curves in the keyframe editor using masks with particle systems applying filters to particle systems particle system examples saving custom particle effects to the library using the replicator replicator concepts anatomy of a replicator getting started with the replicator basic replicator parameters in the hud replicators and the properties tab using the replicator onscreen controls advanced replicator controls using image and geometry objects using replicators in 3d space applying masks to replicators animating replicator parameters using the sequence replicator behavior using behaviors with replicators applying filters to replicators saving custom replicators to the library creating and editing text about text in motion setting motion preferences for text adding text using the text tools about fonts chapter 12 chapter 13 6 contents
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772 775 776 779 781 782 789 808 812 813 825 835 837 844 845 chapter 14 849 850 853 876 879 880 882 888 889 890 891 893 895 901 901 902 903 916 939 947 948 948 949 952 957 editing text in the inspector editing text format text controls in the format pane text format-related tasks editing text style text controls in the style pane text style-related tasks using and creating preset text styles editing text layout text controls in the layout pane text layout-related tasks text margin and tab-related tasks working with text glyphs adding behaviors and filters to text using the text hud animating text text animation and text sequence behaviors sequence text behavior scroll text behavior text tracking behavior type on behavior preset text sequence behaviors saving a modified text behavior to the library using other behaviors with text using behaviors to animate text in 3d animating text with keyframes animating with the adjust glyph tool using livefonts working with generators about generators adding a generator modifying generators generator parameters text generators using filters about filters browsing for and previewing filters applying and removing filters adjusting filters enabling renaming and locking filters chapter 15 chapter 16 contents 7
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957 959 959 961 972 974 992 1014 1021 1027 1028 1029 1052 1058 1061 chapter 17 1063 1064 1065 1066 1076 1105 1105 1128 1129 1131 1132 1133 1133 1151 1153 1157 1170 1174 1177 1178 1182 1184 1187 1187 1189 1199 copying pasting moving and duplicating filters reordering filters changing filter timing blur filters border filters color correction filters distortion filters glow filters keying filters matte filters sharpen filters stylize filters tiling filters time filters video filters using shapes masks and paint strokes about shapes masks and paint strokes the difference between shapes paint strokes and masks shape and mask drawing tools creating and editing shapes adding shapes from the library shape parameters shape controls in the hud creating illustrations using multiple shapes creating holes and transparency in shapes applying filters to shapes animating shapes shape behaviors keyframing shape animation saving shapes and shape styles using masks to create transparency mask parameters applying image masks to a layer image mask parameters using masks to aid keying effects converting between shapes and masks manipulating alpha channels using filters 3d compositing real-world coordinates 3d transform tools 3d workspace and views chapter 18 8 contents
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1208 1221 1224 1231 1241 chapter 19 1247 1248 1249 1250 1252 1252 1252 1257 1271 1274 1277 1278 1282 1283 1285 1304 1327 1327 1328 1337 1345 1347 1347 1347 1350 1350 1353 1357 1358 1359 1359 1367 1367 1373 1386 cameras 2d and 3d group intersection lighting shadows reflections motion tracking about motion tracking how a tracker works motion tracking behaviors shape track points behavior track parameter behavior general motion tracking workflow match move workflows using a non-match move four-point track for corner-pinning stabilize workflow unstabilize workflow track points workflow track parameter workflow adjusting the onscreen trackers strategies for better tracking tracking behavior parameters working with audio about audio in motion audio files in motion projects working with audio tracks keyframing level and pan changes crossfading audio tracks syncing audio and video tracks retiming audio using markers with audio audio behaviors audio parameter behavior using soundtrack pro with motion exporting audio outputting motion projects exporting from motion exporting an audio file using export presets sharing your project exporting portions of a project chapter 20 chapter 21 contents 9
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appendix a 1391 1391 1394 1395 1395 1397 1399 1401 1403 1403 1406 1410 1412 1413 1415 1415 1416 1416 1419 1420 1421 1422 1423 1423 1424 1425 1426 1428 1429 1429 1429 1430 1431 1434 1436 1436 1438 1438 1439 1439 about rasterization groups and rasterization text and rasterization shapes and rasterization particles and rasterization replicators and rasterization filters and rasterization shadows and rasterization video and file formats supported file formats standard definition versus high definition video formats popular video codecs for file exchange what is field order using square or nonsquare pixels when creating graphics differences in color between computer and video graphics using fonts and creating line art for video scaling imported high-resolution graphics creating graphics for hd projects keyboard shortcuts enabling traditional function keys on mobile macintosh systems general interface commands motion menu file menu edit menu mark menu object menu view menu window menu help menu audio editor audio tab view tools create tools mask tools transport controls view options miscellaneous hud file browser inspector appendix b appendix c 10 contents
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1440 1440 1441 1442 1442 1444 1444 1445 1446 1447 appendix d 1455 1455 1460 1460 1464 1469 1469 1474 1479 1481 1488 1491 1491 1493 1494 keyframe editor layers library media tab timeline editing and navigating keyframing commands shape and mask commands toolbar 3d commands using the command editor working with final cut pro using motion with final cut pro rendering motion projects for use in final cut pro using motion templates in final cut pro master templates in final cut pro obsolete text behaviors using the sequence text behavior motion 3.0.2 and earlier sequence text controls using the sequence text custom behavior option motion 3.0.2 and earlier preset text sequence behaviors motion 3.0.2 and earlier using the crawl and scroll behaviors motion 3.0.2 and earlier using gestures configuring gesture setup wacom settings using gestures appendix e appendix f contents 11
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motion is a behavior-driven motion graphics application that allows you to create stunning imaging effects for a wide variety of broadcast video and film projects this preface covers the following · about motion p 13 · about the motion documentation p 14 · additional resources p 14 about motion motion lets you create sophisticated moving images and other visual effects on the fly and in real time simply drag one of motion s built-in behaviors such as spin or throw or filters such as glow or strobe onto an object in the canvas and watch your composition spring to life twirling zipping across the screen pulsing with luminescence or any of hundreds of other effects you can also animate the traditional way using keyframes but motion behaviors give you instant feedback so you can sit with your clients art directors or friends and interactively design a motion graphics project on your desktop you want a title to fade in do a little shimmy and then slide out of view simply click play then drag the fade random motion and gravity behaviors onto the title in the canvas no preview rendering time is necessary whether you need simple text effects like lower-thirds and credit rolls a complex motion graphics project for a show intro or television commercial or more advanced image manipulation techniques to stabilize footage or composite green screen effects motion has a flexible tool set to meet your motion graphics needs preface 13 welcome to motion
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about the motion documentation the motion 4 user manual this document contains detailed information about the motion interface commands and menus and gives step-by-step instructions for creating motion projects and for accomplishing specific tasks it is written for users of all levels of experience additional resources along with the documentation that comes with motion there are a variety of resources you can use to find out more about the application motion website for general information and updates as well as the latest news about motion go to · http www.apple.com/finalcutstudio/motion apple service and support websites for software updates and answers to the most frequently asked questions for all apple products go to the general apple support webpage · http www.apple.com/support for software updates documentation discussion forums and answers to the most frequently asked questions for motion go to · http www.apple.com/support/motion to get more information on third-party tools resources and user groups go to · http www.apple.com/finalcutstudio/resources to provide comments and feedback about motion go to · http www.apple.com/feedback/motion.html for discussion forums for all apple products where you can search for an answer post a question or answer other users questions go to · http discussions.apple.com for more information on the apple pro training program go to · http www.apple.com/software/pro/training 14 preface welcome to motion
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about motion and motion graphics 1 motion graphics is a type of visual effects work most commonly associated with title sequences and show openers bumpers and interstitials and interface design like dvd menus it is also frequently used in technical settings for simulations of moving systems such as traffic patterns or scientific models motion graphics usually incorporates multiple objects onscreen simultaneously and is typically governed by design considerations and a strong sense of visual impact sophisticated motion graphics artists often combine traditional layout and design techniques with tools borrowed from special effects work such as keying masking compositing and particle systems to create dynamic moving designs this chapter covers the following · general motion graphics tools p 15 · tools and techniques specific to the motion application p 17 · about motion projects p 18 general motion graphics tools the tools commonly used for motion graphics fall into several categories design tools graphic designers have been using software to facilitate their work for many years motion has incorporated many of the most valuable tools commonly found in layout and design applications including guides alignment and direct manipulation for positioning transforming and distorting layers motion also contains some of the most flexible and sophisticated tools for creating and handling text elements this is especially important because text is such a critical component of motion graphics design 15
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