Bishop Mac Physical Education

 

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physical education sports activities

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table of contents archery 3-7 badminton 8-10 bowling 11-14 dodgeball 15 flag football 16-20 pickle ball 21-22 speedball 23-25 volleyball 26-28 walking 29-30 weight room 31 recreational games bags 32 table tennis 33 washers 34-35 2

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archery study guide safety rules and precautions 1 do not touch any equipment unless told to do so by the instructor 2 never use inferior equipment i.e split arrows frayed strings etc 3 do not draw and release a bow string without an arrow 4 do not wear jewelry 5 wear simple clothing 6 keep the bow arm elbow turned out to avoid string slap and wear an arm guard for protection 7 never run with equipment 8 never nock an arrow if someone is in front of you nock arrows only when given the command to do so by the teacher 9 retrieve arrows only when given the command to do so by the teacher never cross the shooting line while others are shooting wait for command 10 all non-shooters should stand behind the safety line and not bother the shooter 11 never point bow and arrow anywhere other than the target 12 shoot only at the target 13 never draw and shoot when anyone is between you and the target 14 be sure the area in back of the target is clear 15 never shoot in the air or in any direction where you might destroy property or endanger life 16 pull arrows out of target with two hands carefully as to not break the arrow place one palm against the target as a brace and pull the arrow out of the target with the other hand 17 bows and arrows are not toys safety precautions must be followed tips on shooting technique stance feet parallel shoulder width apart weight on both feet good tall posture grip and bow arm wrist and arm are straight upper edge of index finger is just below arrow plate elbow point outward and is not locked shoulders are level not hunched or turned in bow arm steady and there is no movement before during or immediately after release nocking the arrow nocked at 90 degree angle with string index feather away from bow 3

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drawing string is gripped near the finger tips with three fingers tips only hand is straight and relaxed with thumb and little finger in palm wrist remains in line straight with the forearm and hand as string is drawn a full smooth draw is made pulling all the way back elbow is pulled back at shoulder height as string is drawn anchoring the anchor point is at the archer s face chin cheek jaw and be consistent the head remains level and turned toward target aiming aim for 2-3 seconds after coming to full draw both eyes open release anchor point remains steady before during and after release the position is held until the arrow hits the target the string is released by straightening all three fingers at once target consists of 5 concentric circles gold 9 points red 7 points blue 5 points black 3 points white 1 point scoring an arrow which hits the target face and bounces off receives a point value of 7 an arrow that cuts two colors receives the higher value arrows in the petticoat have no scoring value 4

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terms anchor point a certain spot on the shooter s face which the index finger of the string hand comes to on the draw arm guard a leather pad worn on the inside of the bow arm to protect the arm from the slap of the bow string arrow rest the part of the bow or handle that forms a shelf for the arrow to ride back the part of the bow that is away from the archer belly or face the side of the bow that faces the archer crest lines or decorations near the arrow feathers draw the act of pulling the bowstring to the proper distance this distance is also known as the anchor point end six arrows shot in succession as in a tournament finger tab a piece of flat leather worn on the string hand to protect fingers fletching the feathers on an arrow grip the handle of the bow index feather the feather at right angles to the nock or the different color feather limbs the two ends of a bow the limbs bend and give the arrow the spring that propels it nock the groove on the end of an arrow into which the string goes overdraw pulling an arrow past the handle of the bow point or pile the tip on the end of the arrow petticoat the white outside on the target that has no score quiver a receptacle for holding or carrying arrows range the distance to be shot or the place to shoot archery release to let the strings go to shoot an arrow round shooting a specific number of ends at a specific distance serving the thread wrapped about the bowstring to prevent fraying shaft the main body of the arrow shelf the place on the bow where the arrows rest shooting line the line the archer straddles when target shooting string notch the grooves on the bow where the string is attached tackle equipment used by an archer trajectory the path of the arrow in flight weight the number of pounds required to pull the bow to the correct arrow length games 5

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arrow bow 6

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nocking the arrow place the arrow nock groove on the string make sure the arrow nock groove is completely seated on the string the arrow should be 90 degree right angle to the string holding the string and arrow you will need to pull the string with the pads of the first three fingers shooting stand and aiming stand with your body at a right angle to the target right-handers will have their left shoulder toward target left-handers will have their right shoulder toward target extend left arm toward the target with your head in a natural looking at the target position your right arm should be lined up with the arrow while you draw and shoot 7

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badminton rules game all doubles games are played to 15 the team that reaches 15 first and is ahead by 2 points wins the game singles is played to 11 match a match is 2 out of 3 games racquet spin the game starts with a racquet spin the winner of the spin has a choice of 1 serving 2 receiving 3 court the team that loses the spin gets to choose from what is left scoring only the player or the side that is serving may score points a player/team continues to serve and score points alternating courts until the player or team loses the serve singles on an error by the server service over is called no points are scored and the receiver becomes the server doubles when the serving side commits an error when the first server is serving second service is called no point is scored and the partner of the first server becomes the server when the serving side commits an error when the second server is serving service over is called no point is scored and the opposing side becomes the serving side doubles play serving · the game is started with a serve from the right service court · the service must be delivered to the diagonally opposite service court · a bird that lands on the line is considered good · a let serve is one in which the bird touches the top of the net but lands in the proper service court it is played as if it did not touch the net · the serve is a fault if it does not land in the proper service court · only the person receiver in the diagonally opposite court may receive the serve if the serve si received by the wrong person the serving team or player is awarded the point · only one try per serve is allowed unless the bird is missed entirely then a re-serve is allowed singles play serving · the first serve of the game is made from the right service court and received in the diagonal right service court · all serves when the server s score is zero or an even number are served from the right court · when the server s score is odd the serve is made from the left service court and received in the diagonal left service court faults a fault committed by the player or side serving in singles results in service over in doubles results in either second service or service over depending upon whether one or both partners have served a fault committed by the player or side receiving results in a point for the serving players it is a fault if a during the instant the bird is contacted on a serve the bird is above the server s waist or the racket head is above the server s hand 8

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b during the serve the bird does not fall within the boundaries of the diagonal service court c during the serve the feet of the server or the receiver are not within the boundaries of their respective service courts feet on the boundary lines are considered out of bounds d the bird hits the net on the serve and does not fall in the proper court e before or during the serve any player feints or balks the opponents f during the service or rally the bird contacts a wall the ceiling a player or clothing passes through or under the net fails to pass over the net or does not fall within the court boundaries g any player reaches across the net to contact the bird other than on a follow-through h during play any player s person clothing or racket touches the net or supports i the bird is hit more than once in succession by a player or is hit in succession by partners or caught or slung when contacted a player obstructs an opponent or invades an opponent s court j k in play a player standing in bounds or out of bounds contacts the bird with any part of their person or is struck on any part of their person by the bird general · a serve may not be delivered until the receiver is ready · some part of both feet of the server and the receiver must remain in contact with the court inside the boundary lines until the bird leaves the racket of the server · a serve that touches and passes over the net and falls within the diagonal service court is legal · a shot during a rally which touches and passes over the net and falls within the legal boundary lines is legal · birds falling on the lines are in bounds · it is not a fault if the server completely misses the bird on the serve · let is called when the receiver is not ready for the serve re-serve results · let is called when the bird is caught in or on the net on a serve or rally re-serve results strokes 1 serve ­ act of putting the bird into play the serve must be an underhand shot made on the forehand side of the body the bird must be contacted below the server s waist and the racket head must be below the server s hand a low short serve ­ a serve which just clears the net and falls an inch or two beyond the short service line of the receiver s court b long high serve ­ a serve played so that it travels above the receivers reach and should fall within 6 inches of the back boundary line c drive serve ­ a serve generally made with a quick flick of the wrist and travels in a direct line 2 forehand ­ a shot made from the racket side of the body 3 backhand ­ a shot made from the non-racket side of the body 4 overhead clear ­ a high deep shot to the back boundary used to slow play or to drive the opponent away fro the net 9

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5 smash ­ a hard hit attacking shot which drives the bird in a downward motion 6 drive ­ a flat shot that is kept as low as possible and is second only to the smash as an attacking shot 7 drop shot ­ any strategically placed shot that drops immediately after crossing the net the most important part of any badminton stroke is the wrist flick doubles strategies · side by side ­ each player is responsible for her own half of the playing court each player must cover from center line to side line and from net to rear boundary side by side is considered the best defensive strategy · front and back ­ one player plays the front portion of the court to the net responsible from side line to side line the other player is responsible for side line to sideline and the entire rear portion of the court the front player is responsible for all drop shots and any other shots that she can play with and equal or better shot than her partner the back person takes all the shots that the net person cannot comfortably get front and back is considered the best offensive strategy · rotational ­ the uses the side by side strategy for defense and the front and back formation for attack players rotate to cover any open court areas 10

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bowling study sheet bowling pin arrangement bowling pins are set in the shape of a triangle at the each lane the head pin or the1-pin is the pin closest to the bowler there are four rows in a bowling pin arrangement the first row has one pin the second row has two pins the third row has three pins and the fourth row has four pins the diagram below shows how the pins are arranged and their corresponding numbers it is important to note that the pins themselves are not numbered specifically but their placement in the triangle determines their number bowling pin numbers 1pin is also called the head pin frames a bowling game consists of a total of 10 frames you can bowl two times on each frame if you knock down all the pins on your first throw it is called a strike if there are still pins left standing after the first throw you get a second chance to try and knock down the pins left over if you knock down all the pins on your second try it is called a spare if there are still pins left standing after two tries it is called an open frame bowling score for each frame you get two tries to knock down all ten pins obviously you want to knock them all down the first try if you do you will get a strike this is represented by an x in the frame 11

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once you get a strike the frame is over and the next bowler gets to bowl however if you don t get a strike and some pins are still standing you will be given another chance to knock down the pins that are left standing if you knock them all down the second try you will get a spare which is represented by a in the frame if there are pins left over after the second try you get what is called an open frame with an open frame you will only get points for the number of pins you knock down during that frame bowling score how a spare is counted when you get a spare you get 10 points plus the number of pins knocked down on your next try you will notice that once you get a spare your bowling score is not totaled until your next bowl this is because in order to calculate the score the automatic scorer needs to add the number of pins you knock down on the next throw to the previous spare to get the total so far let me give you an example let s say you bowl a spare on the first frame and follow that with an 8 on the first try in the next frame your first frame is now worth a total of 18 points since you get 10 points for a spare plus the number of pins you knock down on the first try in the next frame bowling score how a strike is counted for a strike you get 10 points plus the number of pins you knock down the next two tries if you get a strike and follow that with a 7 and then a 3 you will get a total of 20 points for the frame you have a strike on here s the math 10 strike frame 7 next try 3 next two try for a total of 20 the total of your bowling score is equal to the total of all the frames put together after 10 frames there is an exception in the final frame if you get a spare in the final frame you have to bowl one more time to determine how much that spare is worth if you get a strike in the tenth frame you will need to bowl two more times in order to find out how much that strike is worth as you can see by the way bowling scores are calculated it rewards you for getting consecutive strikes and getting the most pins after a spare in a game you may have knocked down more pins than your opponent but your score may be less this is because if you get consecutive strikes you score a lot more points 12

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bowling terms approach the area at least 15 long on which the player walks to the foul line usually adjacent to the ball returns and has spots embedded in the approach to aid in lining up arm swing the arc of the bowling arm and hand from the first move toward the line until the delivery of the ball over the line arrows aiming points embedded in the lane these seven arrows usually red or black but may be other colors are used for targeting darts backswing the path of the arm behind the body during the next to last step in the delivery ball rack 1 where the ball rests before it is rolled and after it returns from the pit 2 the structure used to store house balls ball return track between the lanes the ball travels on when being returned to the bowler delivery preparation release follow-through follow-through portion of bowler s delivery after the ball has been released foul touching or going beyond the foul line at delivery foul line the mark that determines the beginning of the lane crossing it gets you a count of zero for that ball frame a tenth part of a game of bowling gutter ball a ball that goes into the gutter open a frame that doesn t have a strike or spare perfect game twelve strikes in a row with a count of 30 pins per frame resulting in a score of 300 pocket the 1-3 for right-handers and 1-2 for lefties release hand motion as ball is put onto lane spare knocking down all remaining pins in the second ball or delivery split a spare leave in which the headpin is down and the remaining combination of pins have an intermediate pin down immediately ahead of or between them hole railroad strike knocking down all ten pins with the first ball or delivery turkey three strikes in a row triple 13

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bowling technique stance the ball should be held with both hands somewhere between the waist and the chin the left hand for right-hander giving the major support to the weight of the ball until the right arm is lowered as part of the approach and delivery on the backswing the ball should not be raised higher than a plane parallel with the shoulders approach bowlers may vary in the number of steps taken in the approach the number of steps ranges from 3 to 5 with more bowlers using four steps than any other number using the four-step approach the right-handed bowler s first step is with the right foot if a 3 or 5 step approach is used the first step must be with the left foot the bowler s movement on the approach should be smooth and rhythmical the toe of the left foot should be pointed toward the target and the right leg and foot should be behind the body release the ball should be released out in front of the body and laid not dropped on the lane beginning bowlers should concentrate on perfecting the straight ball before attempting to throw a hook or a curve in rolling a straight ball the thumb should be held in the twelve o clock position with the fingers underneath the ball this position should be maintained throughout the delivery with no rotation of the arm during the release of the ball the ball should be started from the right side of the lane and directed so that it will strike in the 1-3 pocket lane etiquette 1 wait for the bowler to your right to deliver his/her ball if you re both bowling at about the same time 2 remain behind your fellow bowler while he/she is bowling 3 confine your bowling to your own lane 4 observe the foul line even in casual play play fair 5 never bowl in street shoes 6 avoid using someone else s ball without permission 7 be ready when it is your turn 14

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dodgeball rules the game the object of the game is to eliminate all opposing players by getting them out this may be done by 1 hitting an opposing player with a live thrown ball below the shoulders when standing 2 catching a live ball thrown by your opponent before it touches the ground definition live a ball that has been thrown and has not touched anything including the floor/ground another ball another player official or other item outside of the playing field wall ceiling etc start of game each team will begin with 5 dodgeballs the must stay behind the backline until the whistles starts play boundaries during play all players must remain within the boundary lines players may leave the boundaries through their end-line only to retrieve stray balls they must also return through their end-line rules 1 an eliminated player will return to the game when the opponent that eliminated them is out 2 no player can step over or follow through over the designate line the player is eliminated if they step over they will choose a remaining opponent if that player is eliminated they may return to the game 3 no player is allowed to reach over the line to retrieve a ball the player is eliminated and the ball is returned to the opponent rule enforcement during matches rules will be enforced primarily by the honor system players will be expected to rule whether or not a hit was legal or whether they were legally eliminated all contests will be supervised by a court monitor the court monitor s responsibility will be to rule on any situation in which teams cannot agree the court monitor s decision is final ­ no exceptions code of conduct 1 understand appreciate and abide by the rules of the game 2 respect the integrity and judgment of officials 3 respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat 4 be responsible for your actions and maintain self-control 5 do not taunt or bait opponents and refrain from using foul or abusive language 15

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